Most kids "learn to code" by following tutorials. This sprint flips it: students take the founder seat, ship a playable prototype with AI tooling, and pitch a Studio Deck on the final day.

Name your studio, design characters, and ship a playable game with AI tools.
Pick a 10-day plan, blend in your strengths, and let the AI adjust day-by-day.
See exactly what your kid will build, ship, and walk away with on day 10.
Skills you can deploy on Monday morning.
Brand, name, and creative direction for an original game IP.
Use kid-safe AI tools to generate art, characters, and game logic.
Ship a real interactive demo by the end of week one.
Present the studio vision and traction story to peers and parents.
Mon–Fri, Jun 8 – Jun 18, 2026, 9:00–10:25 AM daily, in-person at Harper College's InZone summer program in Palatine, IL.
Ages 11–14. No prior coding experience required — absolute beginners through tinkerers all thrive in the founder-style format.
An original game studio brand, character and world art, a playable game prototype built with kid-safe AI tools, and a 5-slide Studio Pitch Deck they present on Day 10.
Yes. We only use kid-safe AI tools inside an instructor-supervised environment. No open chat with the public internet.
$235 for the full two-week sprint. 12 seats per cohort — registration is through Harper College Continuing Education.
You'll get a welcome email, a mid-course update, and an invite to the Day 10 showcase where your student presents their studio.
12 seats per cohort. Two weeks. One playable game and a story to tell.
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